Player.Character:WaitForChild("Reload").Value = true If Player.Character:WaitForChild("Reload").Value = false then GoingToShootBullet.ImageTransparency = 0.6 Local GoingToShootBullet = GUI.MainFrame:FindFirstChild("BulletImage") Local GUI = Player.PlayerGui:WaitForChild("Weapons").Revolver The value changes everytime you equip the gun Tool = script.Parent I know this is a very bad code of a gun but well it checks for your mouse value also It was a mix of the raycasting being bad and laggy, and poor programming on my part. I did make a game once where the raycasting was server-sided, and it was terrible. However, even if i did change the raycasting to be only server-sided, hackers would still be able to cheat just as easy, as you would need to send a RayOrigin and a RayDirection, and the RayOrigin in my game is the Cameras Position, as it is first-person. No one has complained about the system, and i actually have gotten praise for it, as some people said it was better than Arsenals or Phantom Forces hit registration system (Most likely because my game isnt playable on mobile, and doesnt have oversized mobile hitboxes, cough cough ARSENAL.) Specifically, in my scripts, the server only verifies the shots, and deals the damage. Incorrect, my solution gets all the parts information through the client, right after the raycast is done, and sends the information to the server, which the server than replicates the part and verifies the shot, therefore the part could not have moved at all during the time the clients information took to get to the server, as the client is sending the parts information over, instead of the server getting the parts information when it recieves the event. If you’re looking to take your Bedwars gaming to the next level, then Bedwars Aimbot is definitely worth considering.The solution you gave would be no different than 100% serversided, the part could have moved during the time it took for the client to tell the server it wants to shoot a bullet. However, it’s important to use it responsibly and not rely on it too heavily, as it can be considered cheating. It can help you get kills faster and more accurately, allowing you to dominate the battlefield. Conclusionīedwars Aimbot is a powerful tool that can give you an edge in the game. It’s important to use the tool responsibly and not rely on it too heavily. Additionally, it can take a while to get used to the tool, and it can be difficult to master. Some players may not appreciate the use of this tool, and you may be banned from certain servers if caught using it. The main downside to using Bedwars Aimbot is that it can be considered cheating. Are There Any Downsides to Using Bedwars Aimbot? Additionally, it can help you win more games and climb the leaderboards faster. It can also help you stay alive longer, as you can avoid being killed by enemies who are aiming at you. Using Bedwars Aimbot can give you a huge advantage in the game. What Are the Benefits of Using Bedwars Aimbot? With this tool, you can quickly and accurately target enemies, giving you an edge over your opponents. It then uses its advanced algorithms to calculate the best possible shot for you to make, giving you the advantage in battle. How Does Bedwars Aimbot Work?īedwars Aimbot works by tracking the movements of your opponents and predicting their next move. With this tool, you can take your Bedwars gaming to the next level. It allows you to quickly and accurately target enemies, giving you an edge over your opponents. Bedwars Aimbot is a cheat tool that helps you become a better player in the popular game Bedwars.
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